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Review: Justice League – No Justice #2

Kevin M. Gallagher, Jr Reviews, That's Entertainment Comics Universe Leave a Comment

“No Justice” Part 2

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Writers:  Scott Snyder, James Tynion IV, Joshua Williamson

Artists: Francis Manapul, Marcus To, Hi-Fi

(Spoilers ahead) 

Justice League: No Justice #2 finally starts to tell the story Brainiac promised us in issue 1—Justice League teams like we’ve never seen them before. As someone who has only been reading DC comics (on the regular) since last fall, I’m not overly familiar with the Justice League as it was, but generally speaking, I know the team. Mixing up team members not only gives creators something new to work with, but gives readers something new to look forward to. Shake-ups can be dicey, but this is worth rolling the dice on.

No Justice #2 has two major settings: Colu and Earth. While the bulk of the story takes place on Brainiac’s home planet, the happenings on Earth are very telling, despite never leaving the confines of the Arctic Circle. The conversation between Green Arrow and Amanda Waller reveals what she learned from Brainiac, what has happened to heroes who Brainiac didn’t select, and that Waller inadvertently activated Earth’s seed.

Meanwhile, members of the Justice League, Suicide Squad, The Titans, and Teen Titans are still on Colu, feared by it’s citizens whom believe they are in league with Brainiac. While trying to come up with a game plan, in which Batman instantly suggests regrouping the teams on their terms, Lex Luthor, on Martian Manhunter’s go ahead, explains that they have to follow Brainiac’s original plan. These new teams are grouped into:

  • Entropy (Deathstroke, Lobo, Beast Boy, Lex Luthor, and Batman)
  • Wonder (Raven, Doctor Fate, Zatanna, Etrigan, and Wonder Woman)
  • Mystery (Martian Manhunter, Starfire, Sinestro, Starro, and Superman)
  • Wisdom (Robin, Cyborg, Harley Quinn, Atom, and The Flash)


Simply put, I loved this issue. I am left with a few questions, that perhaps will be answered in a future issue, like why wasn’t Green Arrow put into “stasis” and where the heck are the Green Lanterns, but No Justice #2 delivered on every level. We finally see the teams split into the configurations that Brainiac had intended, which offers our heroes working with unfamiliar teammates. Each team has to quickly deal with their differences while trying to bring life to the tree their “Brainiac Nodes” are pulling them to. While Team Wonder seems to have the least in-team fighting, the others only have certain members causing issues. Although it’s predictable that Batman and Lex may not see eye to eye, I really enjoyed seeing unlikely friendliness; like we saw with Martian Manhunter and Starro.

Once again, the writing is on point. I’ve been a fan of Scott Snyder since his original Batman run—that run was also what brought me to DC Comics—but through him, I’ve become a fan of several other writers; including James Tynion IV and Joshua Williamson. While I couldn’t even guess what the writing process is for these three, they make it look seamless throughout the issue. I’m really enjoying this story that, even after having the DC Universe deal with the dark multiverse, manages to make me feel like there’s a real danger to the DCU.

I can’t gush enough about the art in this run. With this issue, I zeroed in on the slighly cosmic side of things. The events happening at each tree, especially the tree’s themselves, are wonderfully drawn and colored. The amount of detail Manapul can get in the space provided amazes me; often times a page is being split among the four different locations on Colu.


Justice League: No Justice #2 is a very enjoyable read. While the previous issue didn’t do much but setup what was to come, this one knocks my expectations out of the park. I’m happy to see these new teams working together and seeing how what’s happening on Colu could potentially effect Earth. The story does a great job at raising the stakes these same characters had recently faced with the dark multiverse and is executed with perfection.

Images courtesy of DC Entertainment

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Kevin M. Gallagher, Jr

Kev is the co-founder of Crude Humor Studios and That's Entertainment. He also writes, produces, and directs their skits, shorts, and web series, while sharing managing editor duties for That's Entertainment.

Kev is the host of the podcast, Everything is Awesome and is the co-host of The Zombcast. He is the former host of the podcasts Happy Hour with Steel Tip, Creepcast, Happy Hour, 30 Minute Outsider, The Muff Squad, That's Entertainment, 215th Entertainment Presents: Sounds of Philly, Academic Nerds, and OuaT: The Unofficial Once Upon a Time Podcast.

Kev also writes for Dark Knight News and is working on a science fiction series.

Most of all, Kev is a dad to two wonderful children.
Kevin M. Gallagher, Jr
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